The main topic of this thesis is an architectural visualization in distributed VR systems. It is focused on Cave automatic virtual environments. The final output is a visualizer prototype using real-time raytracing techniques with use of the NVIDIA® Optix framework. This thesis also discusses 3D rasterization techniques, because they are still indispensable parts of a real-time architectural visualization, according to a research made at the beginning.
This report presents results of our seminar work in course Unconventional information processing methods and platforms taught by Prof. M. Mraz at University of Ljubljana in the winter semester of the academic year 2013/2014.
Digital publishing unarguably has brought about many advantages for the dissemination of research findings. The distribution of research papers --- a format which has been used to present original data during the past 350 years --- has become faster, more affordable, longer lasting and content can be customised by the reader as publications can be assessed individually.
Yet, these are incremental innovations --- a pdf remains a linear narrative, contextualised in a manner that demands human interpretation. This fundamental and largely unchanged workflow often leads to suboptimal presentation of data within publications or even omission of making data publicly available. In addition, the unique potentials of digital technologies in terms of enhancing, curating and commenting content are barely being tapped.
We will discuss the impact of collaborative and dynamic authoring and publishing technologies and contemplate on what we think of as scholarly output of individual researchers. At the same time we will embark on our own collaborative authoring project and produce live session notes using writelatex.com --- everyone’s input is more than welcome!