The effects of disruptive communication on user engagement in the collaborative consumption model
Software is designed to simplify the lives of its users. The rapid growth of social media and the technology industry has foreseen a plethora of different types of software used as a service, with the aim of engaging its users and creating a form of revenue. With an abundance of software applications from which to choose from, this paper looks into the types of communication between the user and the application itself, and how automation and disruptive notification are intertwined to form a successful application.
LaTeX Assignment 4
This was an assignment for a college physics course. Please let me know what you think! :)
DEVOLOPMENT OF AN ALGORITHM TO DETERMINATE THE ORIENTATION USING AN IMU
In this paper we will study an algorithm designed by Madgwick which is commonly used to determine the orientation of a quadcopter. The algorithm uses a group of accelerometers, gyroscopes and magnetometers integrated in what is called an IMU as input. Some differences have been found between the results obtained by the original paper and the implementation done by the author. Therefore, a thorough study has been made, finding a miscalculation in the equations. The results show a relative average error in the orientation of 1,44 ppm.
Through the modification of the kernel on a Ubuntu system, we managed to solve the n-Queens problem after changing the default time-slice, swappiness, latency and wakeup-granularity to different values and testing the problem.
Rodolfo Lepe, Gerardo Velasco
Operating Systems Project: Kernel Optimization
An attempt of achieving a Kernel optimaization using Ubuntu 16..04.1 LTS, Phoronix Test Suite and different value changes and tests for an internal Kernel variable: the runtime value.
Jorge Dominic Márquez Muñoz, Juan Manuel Romero Guardado
In this paper we try to make an improvement for the Linux kernel, by modifying kernel variables.
Daniel Contreras and Itzel Cordero
Why it's good that Soulstealer Vayne is so hard to get - a statistical Analysis
I analyzed the Hextech-Crafting in a Stochastic Simulation with 10 Million Players and found that you're going to make more Riot Points than you spend (in value) and thats without counting Champs. I've made some assumptions, which can be found down in the paper itself for those interested. For everyone else: If you're trying to maximize your RP-Net-Worth stack up on Hextech Chests.
WORST BRUISER EU